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executeMethod BuildScript.$env:BUILD_SCRIPT -nographics artifacts: - android/*.aab - android/*.apk - android/*.txt publishing: scripts: - name: Deactivate new Unity License using a Command Prompt script: | cmd.This page outlines the minimum system requirements you need to run Unity 2021 LTS on all supported platforms. Start-Process -FilePath ".\install-unity.bat" -Wait -NoNewWindow #start executing the batch file - name: Build Unity Using (installed version) script: | cmd.exe /c "$env:UNITY_VERSION_BIN" -batchmode -quit -logFile "$env:CM_BUILD_DIR\\android\\log.txt" -projectPath.
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android_signing: - unity_test triggering: events: - push branch_patterns: - pattern: "*" include: true cancel_previous_builds: false scripts: - name: Activate Unity License (installed version) script: | cmd.exe /c "$env:UNITY_BIN" -batchmode -serial $env:UNITY_SERIAL -username $env:UNITY_USERNAME -password $env:UNITY_PASSWORD -quit -nographics - name: Install Unity version script: | New-Item ".\install-unity.bat" #create an empty batch fileĪdd-Content install-unity.bat "`"$env:UNITY_HUB`" -headless install -v $env:UNITY_VERSION -changeset $env:UNITY_VERSION_CHANGESET"Īdd-Content install-unity.bat "`"$env:UNITY_HUB`" -headless install-modules -version $env:UNITY_VERSION -m android android-sdk-ndk-tools android-open-jdk" Unity-android-workflow: name: Unity Install Older Version Workflow max_build_duration: 120 instance_type: windows_x2 environment: groups: # Add the group environment variables in Codemagic UI (either in Application/Team variables) - unity # <- (Includes UNITY_HOME, UNITY_SERIAL, UNITY_USERNAME and UNITY_PASSWORD) vars: UNITY_BIN: $UNITY_HOME/Unity.exe UNITY_VERSION: 2021.3.3f1 UNITY_VERSION_CHANGESET: af2e63e8f9bd UNITY_VERSION_BIN: C:\Program Files\Unity\Hub\Editor\$UNITY_VERSION\Editor\Unity.exe UNITY_HUB: C:\Program Files\Unity Hub\Unity Hub.exe BUILD_SCRIPT: BuildAndroid PACKAGE_NAME: "io.codemagic.unity" # <- Put your package name here e.g. executeMethod BuildScript.$BUILD_SCRIPT -nographics -buildTarget Android artifacts: - android/*.aab - android/*.apk publishing: scripts: - name: Deactivate Unity License script: $UNITY_BIN -batchmode -quit -returnlicense -nographics Mac: UNITY_VERSION_BIN: /Applications/Unity/Hub/Editor/$ -m android android-sdk-ndk-tools android-open-jdk - name: Set build number and export Unity script: | export NEW_BUILD_NUMBER=$(($(google-play get-latest-build-number -package-name "$PACKAGE_NAME" -tracks=alpha) + 1)) The UNITY_VERSION_BIN should be set as follows so the Unity binary path is declared for the version you want to build with: For example, if the changeset id is fdbb7325fa47, then set the variable as follows:
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The value of UNITY_VERSION_CHANGESET should be set using the changeset id that you obtained from the release notes page on the Unity Hub download archive. For example, if the version is 2019.4.38f1, set the variable as follows:
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You should set the value of UNITY_VERSION to the full version number as displayed on the Unity Hub download archive page. You will need three environment variables in your codemagic.yaml called UNITY_VERSION, UNITY_VERSION_CHANGESET, and UNITY_VERSION_BIN. Scroll to the bottom of the release notes and you will see the changeset id which you should make a note of. To get the changeset id, first select the version you intend to use and then click on the ‘Release Notes’ button. These details can be found in the Unity download archive here. In order to install a different version, you will need to know the full Unity version number and its changeset id. Getting the Unity version number and changeset id License activation and return takes place with the Unity version already installed on the machine, but building of the Xcode project or Android binary will use the version of Unity you install. If you need to use a different Unity version, then it is possible to use the Unity Hub CLI to download and install a different Unity Editor version and target support files for that version. You can find out the specific Unity version by consulting the build machine specification in the documentation. Knowledge base Installing a different Unity versionĮach build machine image has a specific version of Unity installed.
